Résumé
We study information design in games with a continuum of actions such that the payoff of each player is concave in his action. A designer chooses an information structure--a joint distribution of a state and a private signal of each player. The information structure induces a Bayesian game and is evaluated according to the expected designer's payoff under the equilibrium play. We develop a method that allows to find an optimal information structure, one that cannot be outperformed by any other information structure, however complex. To do so, we exploit the property that each player's incentive is summarized by his marginal payoff. We show that an information structure is optimal whenever the induced strategies can be implemented by an incentive contract in a principal-agent problem that incorporates the players' marginal payoffs. We use this result to establish the optimality of Gaussian information structures in the settings with quadratic payoffs and a multivariate normally-distributed state. We analyze the details of optimal structures in a differentiated Bertrand competition and in a prediction game.
Mots-clés
Bayesian persuasion; Concave games; First-order approach; Gaussian information structures; Information design; Selective informing; Weak duality;
Codes JEL
- D42: Monopoly
- D82: Asymmetric and Private Information • Mechanism Design
- D83: Search • Learning • Information and Knowledge • Communication • Belief
Remplace
Takuro Yamashita et Alex Smolin, « Information Design in Concave Games », TSE Working Paper, n° 22-1313, mars 2022.
Référence
Takuro Yamashita et Alex Smolin, Information Design in Concave Games, EC'22: Proceedings of the 23rd ACM Conference on Economics and Computation, juillet 2022.
Publié dans
EC'22: Proceedings of the 23rd ACM Conference on Economics and Computation, juillet 2022